Interactive Neumorphism (Soft UI) CSS Generator
Visually craft beautiful and tactile neumorphic elements for your projects. Control every aspect of the design, from shape to shadow intensity, and get production-ready CSS with ease.
Neumorphism CSS Generator
Create modern and soft UI elements with neumorphic design.
Generated CSS
border-radius: 25px;
background: linear-gradient(145deg, #e7e7e7, #d9d9d9);
box-shadow: 20px 20px 40px #c4c4c4, -20px -20px 40px #fcfcfc;Understanding Neumorphism: The "New Skeuomorphism"
Neumorphism, a portmanteau of "new" and "skeuomorphism," is a modern design trend that creates a soft, extruded, plastic-like aesthetic. It aims to make UI elements look like they are part of the background, pushed out or pressed in, rather than floating on top like in material design.
The core principle of neumorphism lies in the subtle and clever use of shadows and light. Instead of one dark drop shadow, neumorphic designs use two: a light shadow on one side and a dark shadow on the opposite side. This creates the illusion that the UI element is connected to the background surface.
Key Characteristics of Neumorphism:
- Subtlety is Key: The effect relies on low contrast and soft transitions. The element and the background are typically very similar in color.
- Dual Shadows: A light, top-left shadow (simulating a light source) and a dark, bottom-right shadow (simulating an indent) are the defining features.
- Soft Edges: Heavy blur and minimal distance create the "soft plastic" look. Sharp, hard shadows are avoided.
- Monochromatic Color Palettes: Neumorphic designs often use various shades and tints of a single color to maintain the low-contrast aesthetic.
Our generator simplifies this complex interplay of shadows. By adjusting the controls, you are manipulating two `box-shadow` values simultaneously to create the final effect.
How to Use the Generator
Our generator gives you granular control over every property needed to create the perfect neumorphic element. Here’s a breakdown of the controls:
- Shape: This is the most important control for defining the element's appearance.
- Flat: A modern, subtle look that appears almost flush with the surface but has soft shadows to define its edges.
- Convex: The classic neumorphic look. The element appears to be extruded outwards from the background.
- Concave: The opposite of convex. The element appears to be pushed inwards or indented into the surface.
- Pressed: Simulates a button being actively pressed, often with inner shadows to create the illusion of depth.
- Color: Sets the base color for both the element and the background. For the best neumorphic effect, choose a color that isn't pure white or black. Light, desaturated colors work best. The generator will automatically calculate the light and dark shadow colors based on your selection.
- Size: Controls the width and height of the preview element.
- Border Radius: Adjusts the roundness of the corners. Higher values create a softer, more "bubbly" appearance, which is common in neumorphic design.
- Distance: How far the shadows are cast from the element. Smaller distances create a more subtle, realistic effect.
- Blur: The most critical property for the "soft" look. A higher blur value creates softer, more diffused shadows. Zero blur will result in hard, unrealistic edges.
- Intensity: Controls the contrast between the light/dark shadows and the base color. Higher intensity makes the shadows more pronounced, creating a more dramatic effect. Lower intensity is more subtle.
Experiment with these settings to see how they interact. Once you're happy with your design, simply click the copy button to get the clean, ready-to-use CSS code.
Accessibility and Neumorphism
A common criticism of neumorphism is its potential for poor accessibility. Because it relies on low-contrast elements, users with visual impairments may struggle to distinguish UI components like buttons and inputs from the background.
Best Practices for Accessible Neumorphism:
- Don't Rely on Shadows Alone: Ensure interactive elements have other visual cues, such as icons, text labels, or a slightly different background color, to indicate their function. The 'pressed' state in our generator is a good example of providing clear feedback.
- Increase Intensity for Important Elements: For critical buttons or links, use a higher intensity value to make the shadows more prominent and easier to see.
- Test with Real Users: Use tools to simulate color blindness and test your designs with contrast checkers.
- Provide Clear Focus States: When a user tabs to an interactive neumorphic element, its focus state (e.g., an outline or a change in shadow) should be highly visible. You might need to add a standard `outline` or a more prominent `box-shadow` for `:focus` states. For example:
.neumorphic-button:focus { outline: 2px solid var(--your-brand-color); outline-offset: 4px; }
Neumorphism can be beautiful, but it must be used thoughtfully to ensure an inclusive user experience for everyone.
Frequently Asked Questions (FAQ)
Is neumorphism still a popular trend?
Neumorphism saw a huge spike in popularity around 2020. While it's no longer the "hottest" new trend, its principles have been integrated into many modern design systems. The emphasis on soft, subtle, and tactile interfaces remains relevant. It's best used selectively for specific components rather than for an entire interface.
Can I apply neumorphism to text?
No, the `box-shadow` property applies to an element's containing box, not the text inside it. You can, however, create a neumorphic `div` or `span` and place text within it. For direct text effects, the `text-shadow` property is used, but achieving a true neumorphic look with `text-shadow` alone is very difficult.
How do I create a "hole" or cutout effect in a neumorphic surface?
This is typically achieved by using the "Concave" or "Pressed" shape in our generator. The `inset` shadows create the illusion that the surface has been pushed inward, creating a depression or hole. You can place other elements inside this concave shape to make them appear as if they are sitting inside the surface.
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